"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game

要旨

Adaptation, or ability and willingness to consider an alternative approach, is a critical component of learning through reflection, especially in educational games, where there are often multiple avenues to success. As a domain, educational games have shown increased interest in using retrospective visualizations to promote and support reflection. Such visualizations, which can facilitate comparison with peer data, may also have an impact on adaptation in educational games. This has, however, not been empirically examined within the domain. In this work, we examine how comparison with other players' data influenced adaptation, a part of reflection, in the context of a game that teaches parallel programming. Our results indicate that comparison with peers does significantly impact willingness to try a different approach, but suggest that there may also be other ways. We discuss what these results mean for future use of retrospective visualizations in educational games and present opportunities for future work.

著者
Erica Kleinman
UC Santa Cruz, Santa Cruz, California, United States
Jennifer Villareale
Drexel University Westphal , Philadelphia, Pennsylvania, United States
Murtuza N. Shergadwala
UC Santa Cruz, Santa Cruz, California, United States
Zhaoqing Teng
UC Santa Cruz, Santa Clara, California, United States
Andy Bryant
UC Santa Cruz, Santa Cruz, California, United States
Jichen Zhu
IT University of Copenhagen, Copenhagen, Denmark
Magy Seif El-Nasr
University of California at Santa Cruz, Santa Clara, California, United States
論文URL

https://doi.org/10.1145/3544548.3580664

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Social and Eduation in Games

Hall G2
6 件の発表
2023-04-25 18:00:00
2023-04-25 19:30:00