Many collaborative data analysis situations benefit from collaborators utilizing different platforms. However, maintaining \textit{group awareness} between team members using diverging devices is difficult, not least because common ground diminishes. A person using head-mounted VR cannot physically see a user on a desktop computer even while co-located, and the desktop user cannot easily relate to the VR user's 3D workspace. To address this, we propose the ``eyes-and-shoes'' principles for group awareness and abstract them into four levels of techniques. Furthermore, we evaluate these principles with a qualitative user study of 6 participant pairs synchronously collaborating across distributed desktop and VR head-mounted devices. In this study, we vary the group awareness techniques between participants and explore two visualization contexts within participants. The results of this study indicate that the more visual metaphors and views of participants diverge, the greater the level of group awareness is needed. A copy of this paper, the study preregistration, and all supplemental materials required to reproduce the study are available on OSF (osf.io/wgprb/).
https://doi.org/10.1145/3544548.3581093
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