Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices

要旨

A central objective in computational design is that an optimal design is desired which optimizes a performance metric. We explore a different problem class with a computational approach we call relative design acquisition. As a motivational example, consider a user prompted to make a choice using buttons. One button may have a more visually appealing design and hence is visually optimal to steer users to click it more often than the second button. In such a design case, a relative design is acquired of a certain quality with respect to a reference design to guide a user decision. After mathematically formalizing this problem, we report the results of three experiments that demonstrate the approach’s efficacy in generating relative designs in a visual interface preference setting. The relative designs are controllable by a quality factor, which affects both comparative ratings and human decision time between the reference and relative designs.

著者
George B. Mo
University of Cambridge, Cambridge, United Kingdom
Per Ola Kristensson
University of Cambridge, Cambridge, United Kingdom
論文URL

https://doi.org/10.1145/3544548.3581028

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: GUIs, Gaze, and Gesture-based Interaction

Hall C
6 件の発表
2023-04-25 18:00:00
2023-04-25 19:30:00