Using biosignals through electromyography (EMG) and rendering them as feedback for hands-free interaction finally migrates to engaging virtual reality (VR) experiences for health and fitness-related applications. Previous work proposes various body locations as input sources and different output modalities for creating effective biofeedback loops. However, it is currently unknown which muscles and sensory modalities can provide optimal real-time interaction regarding the performance and perceived workload of the users. In two VR studies (N=18 and N=40) based on a Fitts' law target selection task, we explored sensor placement at different body locations and investigate auditory, tactile, and visual feedback modalities. Objective and subjective results indicate that input performance can be improved by presenting muscle tension as simultaneous tactile and visual feedback. We contribute with recommendations for registration of isometric muscle contraction at different body locations and conclude that reproducing physiological feedback through multimodal channels can assist users interacting with EMG devices.
https://doi.org/10.1145/3544548.3580738
The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)