As interaction designers are venturing to design for others based on autobiographical experiences, it becomes particularly relevant to critically distinguish the designer's voice from others' experiences. However, few reports go into detail about how self and others mutually shape the design process and how to incorporate external evaluation into these designs. We describe a one-year process involving the design and evaluation of a prototype combining haptics and storytelling, aiming to materialise and share somatic memories of earthquakes experienced by a designer and her partner. We contribute with three strategies for bringing others into our autobiographical processes, avoiding the dilution of first-person voices while critically addressing design flaws that might hinder the representation of our stories.
https://doi.org/10.1145/3544548.3580977
The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)