Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying Positions

要旨

When users use Virtual Reality (VR) in nontraditional postures, such as while reclining or lying in relaxed positions, their views lean upwards and need to be corrected, to make sure they see upright contents and perceive the interactions as if they were standing. Such upright redirection is expected to cause visual-vestibular-proprioceptive conflict, affecting users' internal perceptions (e.g., body ownership, presence, simulator sickness) and external perceptions (e.g., egocentric space perception) in VR. Different body reclining angles may affect vestibular sensitivity and lead to the dynamic weighting of multi-sensory signals in the sensory integration. In the paper, we investigated the impact of upright redirection on users' perceptions, with users' physical bodies tilted at various angles backward and views upright redirected accordingly. The results showed that upright redirection led to simulator sickness, confused self-awareness, weak upright illusion, and increased space perception deviations to various extents when users are at different reclining positions, and the situations were the worst at the 45-degree conditions. Based on these results, we designed some illusion-based and sensory-based methods, that were shown effective in reducing the impact of sensory conflict through preliminary evaluations.

著者
Tianren Luo
Institute of Software, Beijing, China
Zhenxuan He
Capital Normal University, Beijing, China
Chenyang Cai
Beijing University of Technology, Beijing, China
Teng Han
Institute of Software, Chinese Academy of Sciences, Beijing, China
Zhigeng Pan
College of Artificial Intelligence, Nanjing, China
Feng Tian
Institute of software, Chinese Academy of Sciences, Beijing, China
論文URL

https://doi.org/10.1145/3526113.3545692

会議: UIST 2022

The ACM Symposium on User Interface Software and Technology

セッション: XR Perception

4 件の発表
2022-11-02 20:00:00
2022-11-02 21:00:00