PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences

要旨

We present PassengXR, an open-source toolkit for creating passenger eXtended Reality (XR) experiences in Unity. XR allows travellers to move beyond the physical limitations of in-vehicle displays, rendering immersive virtual content based on - or ignoring - vehicle motion. There are considerable technical challenges to using headsets in moving environments: maintaining the forward bearing of IMU-based headsets; conflicts between optical and inertial tracking of inside-out headsets; obtaining vehicle telemetry; and the high cost of design given the necessity of testing in-car. As a consequence, existing vehicular XR research typically relies on controlled, simple routes to compensate. PassengXR is a cost-effective open-source in-car passenger XR solution. We provide a reference set of COTS hardware that enables the broadcasting of vehicle telemetry to multiple headsets. Our software toolkit then provides support to correct vehicle-headset alignment, and then create a variety of passenger XR experiences, including: vehicle-locked content; motion- and location-based content; and co-located multi-passenger applications. PassengXR also supports the recording and playback of vehicle telemetry, assisting offline design without resorting to costly in-car testing. Through an evaluation-by-demonstration, we show how our platform can assist practitioners in producing novel, multi-user passenger XR experiences.

著者
Mark McGill
University of Glasgow, Glasgow, Lanarkshire, United Kingdom
Graham Wilson
University of Glasgow, Glasgow, United Kingdom
Daniel Medeiros
University of Glasgow, Glasgow, United Kingdom
Stephen Anthony. Brewster
University of Glasgow, glasgow, glasgow, United Kingdom
論文URL

https://doi.org/10.1145/3526113.3545657

会議: UIST 2022

The ACM Symposium on User Interface Software and Technology

セッション: XR Interaction

6 件の発表
2022-10-31 20:00:00
2022-10-31 21:30:00