Belonging There: VROOM-ing into the Uncanny Valley of XR Telepresence

要旨

The world is entering a new normal of hybrid organizations, in which it will be very common that some members are co-located and others are remote. Hybridity is rife with asymmetries that effect our sense of belonging in an organizational space. This paper reports a study of an XR telepresence technology probe to explore how remote workers might present and be perceived as an equal and unique embodied being in a workplace. VROOM (Virtual Robotic Overlay for Online Meetings) augments a standard Mobile Robotic Telepresence experience by (1) adding a virtual avatar overlay of the remote person to the local space, viewable through a HoloLens worn by the local user, through which the remote user can gesture and express themselves, and (2) giving the remote user an immersive 360° view of the local space, captured by a 360° camera on the robot, which they can view through a VR headset. We ran a controlled experiment to understand how pairs of participants (one local and one remote) collaborate using VROOM in a search game and word-guessing game. Our findings illustrate that there is much potential for a system like VROOM to support dynamic collaborative activities in which embodiment, gesturing, mobility, spatial awareness, and non-verbal expressions are important. However, there are also challenges to be addressed, specifically around proprioception, the mixing of a physical robot body with a virtual human avatar, uncertainties of others' views and capabilities, fidelity of expressions, and the appearance of the avatar. We conclude with further design suggestions and recommendations for future work.

著者
Brennan Jones
University of Calgary, Calgary, Alberta, Canada
Yaying Zhang
Microsoft, Vancouver, British Columbia, Canada
Priscilla N Y. Wong
UCL Interaction Centre, London, United Kingdom
Sean Rintel
Microsoft Research, Cambridge, United Kingdom
論文URL

https://doi.org/10.1145/3449133

動画

会議: CSCW2021

The 24th ACM Conference on Computer-Supported Cooperative Work and Social Computing

セッション: VR and Immersive Interfaces

Papers Room C
8 件の発表
2021-10-26 20:30:00
2021-10-26 22:00:00