Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game

要旨

Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific behaviors, psychological theories suggest that learning about procrastination itself may help individuals develop their own coping strategies and build mental resilience. However, little research has explored how to support this learning process through HCI approaches. We present ProcrastiMate, a text adventure game where players learn about procrastination's causes and experiment with coping strategies by guiding in-game characters in managing relatable scenarios. Our field study with 27 participants revealed that ProcrastiMate facilitated learning and self-reflection while maintaining psychological distance, motivating players to integrate newly acquired knowledge in daily life. This paper contributes empirical insights on leveraging serious games to facilitate learning about procrastination and offers design implications for addressing psychological challenges through HCI approaches.

著者
Runhua ZHANG
Tongji University, Shanghai, China
Jiaqi Gan
Independent Researcher, San Carlos, California, United States
Shangyuan GAO
Tongji University, Shanghai, Shanghai, China
Siyi Chen
Tongji University, Shanghai, China
Xinyu WU
Tongji University, Shanghai, Shanghai, China
Dong Chen
Tongji University, Shanghai, China
Yulin Tian
Tongji University, Shanghai, China
Qi Wang
Tongji University, Shanghai, China
Pengcheng An
Southern University of Science and Technology, Shenzhen, China
DOI

10.1145/3706598.3715271

論文URL

https://dl.acm.org/doi/10.1145/3706598.3715271

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Better Work and Career

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7 件の発表
2025-04-29 20:10:00
2025-04-29 21:40:00
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