On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

要旨

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the \red{physical} world. However, the potential perceptual demands of viewing virtual annotations while a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density visual clutter on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed} differing attention to physical and virtual objects. On the basis of these findings we outline considerations for AR apps designed for use on the go.

著者
You-Jin Kim
Texas A&M University, College Station, Texas, United States
Radha Kumaran
University of California, Santa Barbara, Santa Barbara, California, United States
Jingjing Luo
The Pingry School, Basking Ridge, New Jersey, United States
Tom Bullock
UC Santa Barbara, Santa Barbara, California, United States
Barry Giesbrecht
University of California -- Santa Barbara, Santa Barbara, California, United States
Tobias Höllerer
University of California, Santa Barbara, Santa Barbara, California, United States
DOI

10.1145/3706598.3714289

論文URL

https://dl.acm.org/doi/10.1145/3706598.3714289

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Virtual and Mixed Reality Interaction

Annex Hall F204
7 件の発表
2025-04-30 23:10:00
2025-05-01 00:40:00
日本語まとめ
読み込み中…