RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community

要旨

The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants’ social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults.

著者
Qianjie Wei
The Hongkong University of Science and Technology (Guangzhou), Guangzhou, China
Xiaoying Wei
IIP(Computational Media and Arts), Hong Kong, China
Yiqi LIANG
HKUST(GZ), Guangzhou, China
Fan LIN
Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
Nuonan SI
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, Guangdong, China
Mingming Fan
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China
DOI

10.1145/3706598.3714236

論文URL

https://dl.acm.org/doi/10.1145/3706598.3714236

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: VR Experiences

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6 件の発表
2025-04-30 18:00:00
2025-04-30 19:30:00
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