User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review

要旨

Location-based media applications such as Google Maps, Strava and Pokémon GO together have more than a billion monthly active users, and popular social media such as Snapchat and Instagram now also feature map-based content. All these media products rely on user-generated content as a core element of their service, but there is a lack of synthesis on the users' motivations to contribute this data to the platform providers. In this study, we performed a literature review to uncover users' motivations to participate in location-based crowdsourcing and contribute shared content on these platforms. Among our findings, we show that spatial and temporal aspects, social effects, technical elements, motivational mechanisms, practical value offered to the contributors and individual differences need to be considered in motivating users to contribute shared content. We present recommendations for designers, suggest which terminology to use around this topic and propose an agenda for future research.

著者
Samuli Laato
University of Turku, Turku, Finland
Sara Siqueira
Niantic Labs, San Francisco, California, United States
Manuel Baer
Tampere University, Tampere, Finland
Konstantinos Papangelis
Rochester Institute of Technology, Rochester, New York, United States
Bastian Kordyaka
Åbo Akademi University, Turku, Finland
Timo Nummenmaa
Tampere University, Tampere, Finland
Juho Hamari
Tampere University, Tampere, Finland
DOI

10.1145/3706598.3714184

論文URL

https://dl.acm.org/doi/10.1145/3706598.3714184

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Platforms and Communities

G316+G317
7 件の発表
2025-04-30 20:10:00
2025-04-30 21:40:00
日本語まとめ
読み込み中…