Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

要旨

Environmental storytelling is a design technique commonly used to convey narrative through assemblages of content in video games. To date there has been limited empirical work investigating how and on what basis players form interpretations about game environments. We report on a study in which participants (N=202) played a game about exploring a procedurally generated ruined village and were then surveyed on their interpretations. We draw on methods and theory from archaeology - a field that specialises in the interpretation of material remains - to support a grounded theory analysis of the survey responses, from which we form the theory of an archaeological gameworld mental model. Our study draws a novel link between affordance theory, archaeological knowledge production and game systems, and contributes new theoretical concepts that can be applied to procedurally generated and handcrafted methods in game design, narrative design and game preservation.

著者
Florence Smith Nicholls
Queen Mary University of London, London, United Kingdom
Michael Cook
King's College London, London, United Kingdom
DOI

10.1145/3706598.3714036

論文URL

https://dl.acm.org/doi/10.1145/3706598.3714036

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Games

G318+G319
7 件の発表
2025-04-28 20:10:00
2025-04-28 21:40:00
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