Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games

要旨

Virtual reality (VR) applications achieve their high immersive potential by detaching the user from the real world, replacing it through a virtual environment. This detachment also blocks real-world orientation cues, which might cause fear of colliding with the real environment and negatively impact the player experience. However, since collision anxiety (CA) is a relatively young concept, it is unclear how factors like users’ VR expertise or specific game design choices may affect it. We defined expected CA profiles for five commercial VR games and conducted a longitudinal study examining how growing VR expertise and VR game design influence the users’ CA. After six weeks and a total of 154 VR sessions, results indicate that CA differs between applications and generally decreases as VR expertise increases. Based on our results, we propose design implications, providing researchers and designers with guidelines on when to expect and how to avoid fear of colliding.

著者
Patrizia Ring
Faculty of Computer Science / Department of Human-centered Computing and Cognitive Science (HCCS) / Entertainment Computing Group, Duisburg, Germany
Maic Masuch
University of Duisburg-Essen, D-47057 Duisburg, NRW, Germany
DOI

10.1145/3706598.3713970

論文URL

https://dl.acm.org/doi/10.1145/3706598.3713970

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: XR Experience

Annex Hall F203
7 件の発表
2025-04-29 20:10:00
2025-04-29 21:40:00
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