Diving into the Abyss: Exploring Deep Sea Connection and Curiosity through Virtual Reality

要旨

This paper presents an investigation of the potential of virtual reality (VR) to bridge the gap between humans and the largely unexplored deep sea, using the immersive, playful experience of "Echo of the Abyss" (EotA). Built around the structure of a deep-sea dive experience, EotA aims to enhance users' sense of interconnectedness with underwater environments and stimulate curiosity about marine life. The qualitative analysis reveals a heightened empathy, respect for aquatic life, and a newfound interest in real-world diving experiences. Quantitative results indicate a marginal increase in positive perceptions towards the sea. From these findings, we discuss VR as an effective transformational tool to foster a deeper ecological consciousness. Our contributions can benefit HCI researchers and game designers interested in designing ocean sustainability-driven experiences and games.

著者
Beatrice Maggipinto
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Nuno Jardim. Nunes
Instituto Superior Técnico - U. Lisbon, Lisbon, Portugal
Jessica Hammer
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Yanick Trindade
Tecnico, U. Lisboa, Lisbon, Portugal
Valentina Nisi
IST University of Lisbon, Lisbon, Portugal
DOI

10.1145/3706598.3713833

論文URL

https://dl.acm.org/doi/10.1145/3706598.3713833

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Nature

G418+G419
7 件の発表
2025-04-29 01:20:00
2025-04-29 02:50:00
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