SeeThroughBody: Mitigating Occlusion through Body Transparency to Enhance Touch Interaction between the Foot and Interactive Floor

要旨

Occlusion, often caused by the user's body or fingers, can significantly reduce the efficiency and usability of touch interfaces. As foot-based interactions in HMDs become more prevalent, self-occlusion becomes a more pronounced issue due to the involvement of the body and legs. This work presents SeeThroughBody, a body-rendering approach designed to mitigate occlusion and enhance touch interactions between the foot and interactive floor in virtual environments. Our user study unveiled twofold results. First, changing VisualizationStyles and BodyPartsVisibility can improve objective performance (e.g., time, movement) by reducing occlusion. Second, these modifications also affect the subjective user experience (e.g., embodiment, usability). Different VisualizationStyles and BodyPartsVisibility have varying impacts, presenting trade-offs between performance and experience. Based on these insights, we recommend Transparent-Foot and Outline-Foot for interactions focused on efficiency, and Transparent-All and Transparent-Thigh for enhancing overall user experience. Finally, we demonstrate the application of these recommendations in a map browsing scenario using foot touch.

著者
Meng Ting Shih
National Yang Ming Chiao Tung University, Hsinchu, Taiwan
Chun-Jui Chou
National Yang Ming Chiao Tung University, Hsinchu City, Taiwan
Tzu-Wei Mi
National Yang Ming Chiao Tung University, Hsinchu, 886, Taiwan
Liwei Chan
National Chiao Tung University, Hsinchu, Taiwan
DOI

10.1145/3706598.3713659

論文URL

https://dl.acm.org/doi/10.1145/3706598.3713659

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Interactions for Walking and Driving

G418+G419
7 件の発表
2025-04-30 20:10:00
2025-04-30 21:40:00
日本語まとめ
読み込み中…