Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality

要旨

Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar's visual appearance can influence users' behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars increase body ownership and identification, it is unclear whether they improve the Proteus effect. We conducted a study with 24 participants to determine the effects of athletic and non-athletic avatars that were either customized or randomly assigned. We developed a customization editor to allow creating customized avatars. We found that customized avatars reduced perceived exertion. We also found that athletic avatars decreased heart rate while holding weights, however, only when being customized. Results indicate that customized avatars can positively influence users during physical exertion. We discuss the utilization of avatar customization in VR exercise systems.

著者
Martin Kocur
University of Applied Sciences Upper Austria, Hagenberg, Austria
Melanie Kloss
Media Informatics Group, Regensburg, Germany
Christoph Schaufler
University of Applied Sciences Upper Austria, Hagenberg, Austria
Valentin Schwind
Frankfurt University of Applied Sciences, Frankfurt am Main, Germany
Niels Henze
University of Regensburg, Regensburg, Germany
DOI

10.1145/3706598.3713203

論文URL

https://dl.acm.org/doi/10.1145/3706598.3713203

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: XR

G302
7 件の発表
2025-04-29 18:00:00
2025-04-29 19:30:00
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