Co-design & Evaluation of Visual Interventions for Head Posture Correction in Virtual Reality Games

要旨

While virtual reality (VR) games offer immersive experiences, prolonged improper head posture during VR gaming sessions can cause neck discomfort and injuries. To address this issue, we prototyped a framework to detect instances of improper head posture and apply various visual interventions to correct them. After assessing the prototype's usability in a co-design workshop with participants experienced in VR design and kinesiology, we refined the interventions in two main directions --- using explicit visual indicators or employing implicit background changes. The refined interventions were subsequently tested in a controlled experiment involving a target selection task. The study results demonstrate that the interventions effectively helped participants maintain better head posture during VR gameplay compared to the control condition.

著者
Minh Duc Dang
Simon Fraser University, Burnaby, British Columbia, Canada
Duy Phuoc Luong
Simon Fraser University, Burnaby, British Columbia, Canada
Christopher Napier
Simon Fraser University, Burnaby, British Columbia, Canada
Lawrence H. Kim
Simon Fraser University, Burnaby, British Columbia, Canada
DOI

10.1145/3706598.3713177

論文URL

https://dl.acm.org/doi/10.1145/3706598.3713177

動画

会議: CHI 2025

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2025.acm.org/)

セッション: Game Experience

Annex Hall F205
7 件の発表
2025-05-01 01:20:00
2025-05-01 02:50:00
日本語まとめ
読み込み中…