Towards the Next Generation of Gaming Wearables

要旨

Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity , facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fill this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on different aspects of wearables with 33 participants from different stakeholders. As a result, we have created fifteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables.

著者
Oğuz 'Oz' Buruk
Tampere University, Tampere, Finland
Mikko Salminen
Tampere University, Tampere, Finland
Nannan Xi
Tampere University, Tampere, Finland
Timo Nummenmaa
Tampere University, Tampere, Finland
Juho Hamari
Tampere University, Tampere, Finland
DOI

10.1145/3411764.3445785

論文URL

https://doi.org/10.1145/3411764.3445785

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Virtual Reality, Embodied Experiences, Toxicity

[A] Paper Room 06, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 06, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 06, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 06
12 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
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