Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity , facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fill this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on different aspects of wearables with 33 participants from different stakeholders. As a result, we have created fifteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables.
https://doi.org/10.1145/3411764.3445785
The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)