Interaction Pace and User Preferences

要旨

The overall pace of interaction combines the user's pace and the system's pace, and a pace mismatch could impair user preferences (e.g., animations or timeouts that are too fast or slow for the user). Motivated by studies of speech rate convergence, we conducted an experiment to examine whether user preferences for system pace are correlated with user pace. Subjects first completed a series of trials to determine their user pace. They then completed a series of hierarchical drag-and-drop trials in which folders automatically expanded when the cursor hovered for longer than a controlled timeout. Results showed that preferences for timeout values correlated with user pace -- slow-paced users preferred long timeouts, and fast-paced users preferred short timeouts. Results indicate potential benefits in moving away from fixed or customisable settings for system pace. Instead, systems could improve preferences by automatically adapting their pace to converge towards that of the user.

受賞
Honorable Mention
著者
Alix Goguey
Université Grenoble Alpes, Grenoble, France
Carl Gutwin
University of Saskatchewan, Saskatoon, Saskatchewan, Canada
Zhe Chen
University of Canterbury, Christchurch, New Zealand
Pang Suwanaposee
University of Canterbury, Christchurch, New Zealand
Andy Cockburn
University of Canterbury, Christchurch, New Zealand
DOI

10.1145/3411764.3445772

論文URL

https://doi.org/10.1145/3411764.3445772

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Interaction Techniques / Sketch and Illustration / Privacy

[B] Paper Room 08, 2021-05-14 01:00:00~2021-05-14 03:00:00 / [C] Paper Room 08, 2021-05-14 09:00:00~2021-05-14 11:00:00 / [A] Paper Room 08, 2021-05-13 17:00:00~2021-05-13 19:00:00
Paper Room 08
13 件の発表
2021-05-14 01:00:00
2021-05-14 03:00:00
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