“I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures


Priming is used as a way of increasing the diversity of proposals in end-user elicitation studies, but priming has not been investigated thoroughly in this context. We conduct a distributed end-user elicitation study with 167 participants, which had three priming groups: a no-priming control group, sci-fi priming, and a creative mindset group. We evaluated the gestures proposed by these groups in a distributed learnability and memorability study with 18 participants. We found that the user-elicited gestures from the sci-fi group were significantly faster to learn, requiring an average of 1.22 viewings to learn compared to 1.60 viewings required to learn the control gestures, and 1.56 viewings to learn the gestures elicited from the creative mindset group. In addition, both primed gesture groups had higher memorability with 80% of the sci-fi-primed gestures and 73% of the creative mindset group gestures were recalled correctly after one week without practice compared to 43% of the control group gestures.

Abdullah Ali
University of Washington, Seattle, Washington, United States
Meredith Ringel. Morris
Microsoft Research, Redmond, Washington, United States
Jacob O.. Wobbrock
University of Washington, Seattle, Washington, United States





会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: UX and Interaction Design and Research: Techniques, Insights & Prototyping / Reflection, Behavior, Change & Learning

[C] Paper Room 13, 2021-05-14 09:00:00~2021-05-14 11:00:00 / [A] Paper Room 13, 2021-05-13 17:00:00~2021-05-13 19:00:00 / [B] Paper Room 13, 2021-05-14 01:00:00~2021-05-14 03:00:00
Paper Room 13
13 件の発表
2021-05-14 09:00:00
2021-05-14 11:00:00