What We Can Learn From Visual Artists About Software Development

要旨

This paper explores software’s role in visual art production by examining how artists use and develop software. We conducted interviews with professional artists who were collaborating with software developers, learning software development, and building and maintaining software. We found artists were motivated to learn software development for intellectual growth and access to technical communities. Artists valued efficient workflows through skilled manual execution and personal software development, but avoided high-level forms of software automation. Artists identified conflicts between their priorities and those of professional developers and computational art communities, which influenced how they used computational aesthetics in their work. These findings contribute to efforts in systems engineering research to integrate end-user programming and creativity support across software and physical media, suggesting opportunities for artists as collaborators. Artists’ experiences writing software can guide technical implementations of domain-specific representations, and their experiences in interdisciplinary production can aid inclusive community building around computational tools.

著者
Jingyi Li
Stanford University, Stanford, California, United States
Sonia Hashim
University of California Santa Barbara, Santa Barbara, California, United States
Jennifer Jacobs
University of California Santa Barbara, Santa Barbara, California, United States
DOI

10.1145/3411764.3445682

論文URL

https://doi.org/10.1145/3411764.3445682

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Engineering Development Support

[A] Paper Room 05, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 05, 2021-05-11 01:00:00~2021-05-11 03:00:00 / [C] Paper Room 05, 2021-05-11 09:00:00~2021-05-11 11:00:00
Paper Room 05
14 件の発表
2021-05-10 17:00:00
2021-05-10 19:00:00
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