A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game

要旨

Space-adaptive algorithms aim to effectively align the virtual with the real to provide immersive user experiences for Augmented Reality(AR) content across various physical spaces. While such measures are reliant on real spatial features, efforts to understand those features from the user’s perspective and reflect them in designing adaptive augmented spaces have been lacking. For this, we compared factors of narrative experience in six spatial conditions during the gameplay of Fragments, a space-adaptive AR detective game. Configured by size and furniture layout, each condition afforded disparate degrees of traversability and visibility. Results show that whereas centered furniture clusters are suitable for higher presence in sufficiently large rooms, the same layout leads to lower narrative engagement. Based on our findings, we suggest guidelines that can enhance the effects of space adaptivity by considering how users perceive and navigate augmented space generated from different physical environments.

受賞
Honorable Mention
著者
Jae-eun Shin
KAIST, Daejeon, Korea, Republic of
Boram Yoon
UVR Lab, KAIST, Daejeon, Korea, Republic of
Dooyoung Kim
KAIST, Daejeon, Korea, Republic of
Woontack Woo
KAIST , Daejeon, Korea, Republic of
DOI

10.1145/3411764.3445675

論文URL

https://doi.org/10.1145/3411764.3445675

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Augmented Reality / Interacting with Text & Notes

[A] Paper Room 15, 2021-05-12 17:00:00~2021-05-12 19:00:00 / [B] Paper Room 15, 2021-05-13 01:00:00~2021-05-13 03:00:00 / [C] Paper Room 15, 2021-05-13 09:00:00~2021-05-13 11:00:00
Paper Room 15
12 件の発表
2021-05-12 17:00:00
2021-05-12 19:00:00
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