Digital Transformations of Classrooms in Virtual Reality

要旨

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on learners, particularly for VR, have not been evaluated in depth. This work investigates the interaction-related effects of sitting positions of learners, visualization styles of peer-learners and teachers, and hand-raising behaviors of virtual peer-learners on learners in an immersive VR classroom, using eye tracking data. Our results indicate that learners sitting in the back of the virtual classroom may have difficulties extracting information. Additionally, we find indications that learners engage with lectures more efficiently if virtual avatars are visualized with realistic styles. Lastly, we find different eye movement behaviors towards different performance levels of virtual peer-learners, which should be investigated further. Our findings present an important baseline for design decisions for VR classrooms.

著者
Hong Gao
University of Tübingen, Tübingen, Germany
Efe Bozkir
University of Tübingen, Tübingen, Germany
Lisa Hasenbein
University of Tübingen, Tübingen, Germany
Jens-Uwe Hahn
Hochschule der Medien Stuttgart, Stuttgart, Germany
Richard Göllner
University of Tübingen, Tübingen, Germany
Enkelejda Kasneci
University of Tübingen, Tübingen, Germany
DOI

10.1145/3411764.3445596

論文URL

https://doi.org/10.1145/3411764.3445596

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Tech for Learning and Families

[A] Paper Room 11, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 11, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 11, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 11
11 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
日本語まとめ
読み込み中…