Exploring Asymmetric Roles in Mixed-Ability Gaming

要旨

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving cross-ability access to any of those are often limited in the experience they provide, or disregard multiplayer experiences. We explore ability-based asymmetric roles as a design approach to create engaging and challenging mixed-ability play. Our team designed and developed two collaborative testbed games exploring asymmetric interdependent roles. In a remote study with 13 mixed-visual-ability pairs we assessed how roles affected perceptions of engagement, competence, and autonomy, using a mixed-methods approach. The games provided an engaging and challenging experience, in which differences in visual ability were not limiting. Our results underline how experiences unequal by design can give rise to an equitable joint experience.

著者
David Gonçalves
Faculdade de Ciências, Universidade de Lisboa, Lisboa, Portugal
André Rodrigues
Universidade de Lisboa, Lisboa, Portugal
Mike L. Richardson
University of Bath, Bath, United Kingdom
Alexandra Allison. de Sousa
Bath Spa University, Bath, Somerset, United Kingdom
Michael J. Proulx
University of Bath, Bath, United Kingdom
Tiago Guerreiro
University of Lisbon, Lisbon, Portugal
DOI

10.1145/3411764.3445494

論文URL

https://doi.org/10.1145/3411764.3445494

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Game Design and Player Experience

[B] Paper Room 06, 2021-05-14 01:00:00~2021-05-14 03:00:00 / [C] Paper Room 06, 2021-05-14 09:00:00~2021-05-14 11:00:00 / [A] Paper Room 06, 2021-05-13 17:00:00~2021-05-13 19:00:00
Paper Room 06
12 件の発表
2021-05-14 01:00:00
2021-05-14 03:00:00
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