Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Abstract

Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted display (HMD). Previous work shows this enhances player experience (PX). Until now, it remains unclear whether and how an asymmetric game design with interdependences creates comparably enjoyable PX for both an HMD and a non-HMD player. In this work, we designed and implemented an asymmetric VR game (different in its user interface) with two types of interdependence: \textit{strategic} (difference in game information/player capability) and \textit{biometric} (difference in player’s biometric influence). Our mixed-methods user study (N=30) shows that asymmetries positively impact PX for both player roles, that interdependence strongly affects players’ perception of agency, and that biometric feedback---while subjective---is a valuable game mechanic.

Authors
Sukran Karaosmanoglu
Universität Hamburg, Hamburg, Germany
Katja Rogers
University of Waterloo, Waterloo, Ontario, Canada
Dennis Wolf
Ulm University, Ulm, Germany
Enrico Rukzio
University of Ulm, Ulm, Germany
Frank Steinicke
Universität Hamburg, Hamburg, Germany
Lennart E.. Nacke
University of Waterloo, Waterloo, Ontario, Canada
DOI

10.1145/3411764.3445492

Paper URL

https://doi.org/10.1145/3411764.3445492

Video

Conference: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

Session: Virtual Reality, Embodied Experiences, Toxicity

[A] Paper Room 06, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 06, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 06, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 06
12 items in this session
2021-05-11 08:00:00
2021-05-11 10:00:00
Japanese summary

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