Virtual Camera Layout Generation using a Reference Video

要旨

We propose a method that generates a virtual camera layout of a 3D animation scene by following the cinematic intention of a reference video. From a reference video, cinematic features such as the start frame, end frame, framing, camera movement, and the visual features of the subjects are extracted automatically. The extracted information is used to generate the virtual camera layout, which resembles the camera layout of the reference video. Our method handles stylized as well as human characters with body proportions different from those of humans. We demonstrate the effectiveness of our approach with various reference videos and 3D animation scenes. The user evaluation results show that the generated layouts are comparable to layouts created by the artist, allowing us to assert that our method can provide effective assistance to both novice and professional users when positioning a virtual camera.

著者
Jung Eun Yoo
KAIST, Daejeon, Korea, Republic of
Kwanggyoon Seo
KAIST, Daejeon, Korea, Republic of
Sanghun Park
KAIST, Daejeon, Korea, Republic of
Jaedong Kim
KAIST, Daejeon, Korea, Republic of
Dawon Lee
KAIST, Daejeon, Korea, Republic of
Junyong Noh
KAIST, Daejeon, Korea, Republic of
DOI

10.1145/3411764.3445437

論文URL

https://doi.org/10.1145/3411764.3445437

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Computational Design

[A] Paper Room 02, 2021-05-12 17:00:00~2021-05-12 19:00:00 / [B] Paper Room 02, 2021-05-13 01:00:00~2021-05-13 03:00:00 / [C] Paper Room 02, 2021-05-13 09:00:00~2021-05-13 11:00:00
Paper Room 02
15 件の発表
2021-05-12 17:00:00
2021-05-12 19:00:00
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