Remote and Collaborative Virtual Reality Experiments via Social VR Platforms

要旨

Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has focused on working around limitations imposed by traditional crowdsourcing methods. However, the potential for leveraging social VR platforms for HCI evaluations is largely unexplored. These platforms have large VR-ready user populations, distributed synchronous virtual environments, and support for user-generated content. We demonstrate how social VR platforms can be used to practically and ethically produce valid research results by replicating two studies using one such platform (VRChat): a quantitative study on Fitts’ law and a qualitative study on tabletop collaboration. Our replication studies exhibited analogous results to the originals, indicating the research validity of this approach. Moreover, we easily recruited experienced VR users with their own hardware for synchronous, remote, and collaborative participation. We further provide lessons learned for future researchers experimenting using social VR platforms. This paper and all supplemental materials are available at osf.io/c2amz.

著者
David Saffo
Northeastern University, Boston, Massachusetts, United States
Sara Di Bartolomeo
Northeastern University, Boston, Massachusetts, United States
Caglar Yildirim
Northeastern University, Boston, Massachusetts, United States
Cody Dunne
Northeastern University, Boston, Massachusetts, United States
DOI

10.1145/3411764.3445426

論文URL

https://doi.org/10.1145/3411764.3445426

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: XR/VR/360°

[A] Paper Room 15, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 15, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 15, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 15
12 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
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