Experiencing Simulated Confrontations in Virtual Reality

要旨

The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we present a user study (n=68) in which participants experienced simulated confrontational behaviour performed by a virtual character either in immersive VR, or on a 2D display. Participants reported a higher elevation in anxiety in VR, which correlated positively with a perceived sense of physical space. Character believability was influenced negatively by visual elements of the simulation, and positively by behavioural elements, which complements findings from previous work. We recommend the use of VR for simulations of confrontational behaviour, where a realistic emotional response is part of the intended experience. We also discuss incorporation of domain knowledge of human behaviours, and carefully crafted motion-captured sequences, to increase users' sense of believability.

著者
Patrick Dickinson
University of Lincoln, Lincoln, United Kingdom
Arthur Jones
University of Lincoln, Lincoln, Lincolnshire, United Kingdom
Wayne Christian
Lincoln University, Lincoln, Lincolnshire, United Kingdom
Andrew Westerside
University of Lincoln, Lincoln, United Kingdom
Francis Mulloy
University of Lincoln, Lincoln, United Kingdom
Kathrin Gerling
KU Leuven, Leuven, Belgium
Kieran Hicks
University of Lincoln, Lincoln, Lincolnshire, United Kingdom
Liam Wilson
University of Lincoln, Lincoln, United Kingdom
Adrian Parke
University of the West of Scotland, Glasgow, United Kingdom
DOI

10.1145/3411764.3445401

論文URL

https://doi.org/10.1145/3411764.3445401

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Meetings, Chats, and Speech

[A] Paper Room 15, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 15, 2021-05-11 01:00:00~2021-05-11 03:00:00 / [C] Paper Room 15, 2021-05-11 09:00:00~2021-05-11 11:00:00
Paper Room 15
11 件の発表
2021-05-10 17:00:00
2021-05-10 19:00:00
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