The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges

要旨

Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these behaviours tends to focus on the perspectives of players rather than the industry. To fully understand the ethics of multiplayer games and promote ethical design, we must examine the challenges facing those designing multiplayer games through an ethical lens. To this end, this paper presents a reflexive thematic analysis of 21 in-depth interviews with games industry professionals on their ethical views and experiences in game design and community management. We identify a number of tensions involved in making ethics-related design decisions for divided player communities alongside current game design practices that are concerned with functionality, revenue and entertainment. We then put forward a set of design considerations for integrating ethics into multiplayer game design.

受賞
Best Paper
著者
Lucy A.. Sparrow
The University of Melbourne, Melbourne, VIC, Australia
Martin Gibbs
The University of Melbourne, Melbourne, Victoria, Australia
Michael Arnold
The University of Melbourne, Melbourne, VIC, Australia
DOI

10.1145/3411764.3445363

論文URL

https://doi.org/10.1145/3411764.3445363

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: eSports, Streaming, Social Play

[A] Paper Room 06, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 06, 2021-05-11 01:00:00~2021-05-11 03:00:00 / [C] Paper Room 06, 2021-05-11 09:00:00~2021-05-11 11:00:00
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2021-05-10 17:00:00
2021-05-10 19:00:00
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