Homecoming: Exploring Returns to Long-Term Single Player Games

要旨

We present an autobiographical design journey exploring the experience of returning to long-term single player games. Continuing progress from a previously saved game, particularly when substantial time has passed, is an understudied area in games research. To begin our exploration in this domain, we investigated what the return experience is like first-hand. By returning to four long-term single player games played extensively in the past, we revealed a phenomenon we call The Pivot Point, a ‘eureka’ moment in return gameplay. The pivot point anchors our design explorations, where we created prototypes to leverage the pivot point in reconnecting with the experience. These return experiences and subsequent prototyping iterations inform our understanding of how to design better returns to gameplay, which can benefit both producers and consumers of long-term single player games.

著者
Noor Hammad
University of Calgary, Calgary, Alberta, Canada
Owen Brierley
University of Calgary, Calgary, Alberta, Canada
Zachary McKendrick
University of Calgary, Calgary, Alberta, Canada
Sowmya Somanath
University of Victoria, Victoria, British Columbia, Canada
Patrick Finn
University of Calgary, Calgary, Alberta, Canada
Jessica Hammer
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Ehud Sharlin
University of Calgary, Calgary, Alberta, Canada
DOI

10.1145/3411764.3445357

論文URL

https://doi.org/10.1145/3411764.3445357

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Game Design and Player Experience

[B] Paper Room 06, 2021-05-14 01:00:00~2021-05-14 03:00:00 / [C] Paper Room 06, 2021-05-14 09:00:00~2021-05-14 11:00:00 / [A] Paper Room 06, 2021-05-13 17:00:00~2021-05-13 19:00:00
Paper Room 06
12 件の発表
2021-05-14 01:00:00
2021-05-14 03:00:00
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