Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development

要旨

Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best practices. We interviewed 26 professional AR/VR designers and developers to shed light on their tasks, approaches, tools, and challenges. Based on their work and the artifacts they generated, we found that AR/VR application creators fulfill four roles: concept developers, interaction designers, content authors, and technical developers. One person often incorporates multiple roles and faces a variety of challenges during the design process from the initial contextual analysis to the deployment. From analysis of their tool sets, methods, and artifacts, we describe critical key challenges. Finally, we discuss the importance of prototyping for the communication in AR/VR development teams and highlight design implications for future tools to create a more usable AR/VR tool chain.

著者
Veronika Krauß
Fraunhofer Institute for Applied Information Technology FIT, Sankt Augustin, Germany
Alexander Boden
Fraunhofer Institute for Applied Information Technology FIT, Sankt Augustin, Germany
Leif Oppermann
Fraunhofer Institute for Applied Information Technology FIT, Sankt Augustin, Germany
René Reiners
Fraunhofer Institute for Applied Information Technology FIT, Sankt Augustin, Germany
DOI

10.1145/3411764.3445335

論文URL

https://doi.org/10.1145/3411764.3445335

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Combining Digital and Analogue Presence in Online Work

[A] Paper Room 08, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 08, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 08, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 08
12 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
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