Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality

要旨

In this work we report on two comprehensive user studies investigating the perception of Augmented Reality (AR) visualizations influenced by real-world backgrounds. Since AR is an emerging technology, it is important to also consider productive use cases, which is why we chose an exemplary and challenging industry 4.0 environment. Our basic perceptual research focuses on both the visual complexity of backgrounds as well as the influence of a secondary task. In contrast to our expectation, data of our 34 study participants indicate that the background has far less influence on the perception of AR visualizations. Moreover, we observed a mismatch between measured and subjectively reported performance. We discuss the importance of the background and recommendations for visual real-world augmentations. Overall, our results suggest that AR can be used in many visually challenging environments without losing the ability to productively work with the visualizations shown.

著者
Marc Satkowski
Technische Universität Dresden, Dresden, Germany
Raimund Dachselt
Technische Universität Dresden, Dresden, Germany
DOI

10.1145/3411764.3445330

論文URL

https://doi.org/10.1145/3411764.3445330

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Video, XR, Perception, & Visualization

[A] Paper Room 14, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 14, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 14, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 14
12 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
日本語まとめ
読み込み中…