Understanding Blind Screen-Reader Users' Experiences of Digital Artboards

要旨

Two-dimensional canvases are the core components of many digital productivity and creativity tools, with "artboards" containing objects rather than pixels. Unfortunately, the contents of artboards remain largely inaccessible to blind users relying on screen-readers, but the precise problems are not well understood. This study sought to understand how blind screen-reader users interact with artboards. Specifically, we conducted contextual interviews, observations, and task-based usability studies with 15 blind participants to understand their experiences of artboards found in Microsoft PowerPoint, Apple Keynote, and Google Slides. Participants expressed that the inaccessibility of these artboards contributes to significant educational and professional barriers. We found that the key problems faced were: (1) high cognitive loads from a lack of feedback about artboard contents and object state; (2) difficulty determining relationships among artboard objects; and (3) constant uncertainty about whether object manipulations were successful. We offer design remedies that improve feedback for object state, relationships, and manipulations.

著者
Anastasia Schaadhardt
University of Washington, Seattle, Washington, United States
Alexis Hiniker
University of Washington, Seattle, Washington, United States
Jacob O.. Wobbrock
University of Washington, Seattle, Washington, United States
DOI

10.1145/3411764.3445242

論文URL

https://doi.org/10.1145/3411764.3445242

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Accessible Content Creation

[A] Paper Room 01, 2021-05-10 17:00:00~2021-05-10 19:00:00 / [B] Paper Room 01, 2021-05-11 01:00:00~2021-05-11 03:00:00 / [C] Paper Room 01, 2021-05-11 09:00:00~2021-05-11 11:00:00
Paper Room 01
11 件の発表
2021-05-10 17:00:00
2021-05-10 19:00:00
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