Physical Warm-up Games. Exploring the Potential of Play and Technology Design

要旨

Warm-up games are widespread practices in multiple activities across domains, yet little scholarly work can be found about their role in physical training. Here, we study potential goals and benefits of warm-up games, and explore opportunities for technology inclusion through investigating a collection of warm-up games gathered: online, from a survey of online warm-up games curated, described, and used by Physical Education teachers; and in person, from an ongoing design research work as part of a technology-supported circus training course. Further, in the context of the latter, we conducted explorative design interventions, augmenting a range of the warm-up games with wearable technology. Our work surfaces major goals and benefits of warm-up games, which can be broadly classified as preparing participants physically, socially, and mentally. We also show how the inclusion of open-ended technology can support these goals and discuss broader opportunities for technology inclusion in warm-up games.

受賞
Honorable Mention
著者
Elena Márquez Segura
Universidad Carlos III de Madrid, Madrid, Spain
Laia Turmo Vidal
Uppsala University, Uppsala, Sweden
Annika Waern
Dept of Informatics and Media, Uppsala, Sweden
Jared Duval
University of California Santa Cruz, Santa Cruz, California, United States
Luis Parrilla Bel
Uppsala University, Uppsala, Sweden
Ferran Altarriba Bertran
UC Santa Cruz, Santa Cruz, California, United States
DOI

10.1145/3411764.3445163

論文URL

https://doi.org/10.1145/3411764.3445163

動画

会議: CHI 2021

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2021.acm.org/)

セッション: Virtual Reality, Embodied Experiences, Toxicity

[A] Paper Room 06, 2021-05-11 17:00:00~2021-05-11 19:00:00 / [B] Paper Room 06, 2021-05-12 01:00:00~2021-05-12 03:00:00 / [C] Paper Room 06, 2021-05-12 09:00:00~2021-05-12 11:00:00
Paper Room 06
12 件の発表
2021-05-11 17:00:00
2021-05-11 19:00:00
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