Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda

要旨

Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of play design in HCI is generally narrower, specifically targeting areas of pure leisure, or wholly utilitarian and productive play. Here we focus on the value of play design to respond to and support our natural gravitation towards emergent play that helps to meet our social and emotional needs. We present a bridging concept: Technology for Situated and Emergent Play, i.e. technology design that supports playful engagement that emerges interwoven with our everyday activities outside leisure, and that enriches these activities with socio-emotional value. Our intermediate-level contribution has value as a synthesis piece: it weaves together theories of play and play design and bridges them with concrete design examples. As a bridging concept, it contributes: i) theoretical grounding; ii) inspiring design exemplars that illustrate the theory and foreground its value; and iii) design articulations in the form of valuable experiential qualities and design features. Our work can help to focus design agendas for playful technology and inspire future designs in this space.

キーワード
Play
Playfulness
Interaction Design
HCI
著者
Ferran Altarriba Bertran
University of California, Santa Cruz, Santa Cruz, CA, USA
Elena Márquez Segura
Uppsala University, Uppsala, Sweden
Katherine Isbister
University of California, Santa Cruz, Santa Cruz, CA, USA
DOI

10.1145/3313831.3376859

論文URL

https://doi.org/10.1145/3313831.3376859

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Culture, heritage & play

Paper session
314 LANA'I
5 件の発表
2020-04-30 20:00:00
2020-04-30 21:15:00
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