A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games

要旨

Game studios aim to develop titles that deliver a fun and engaging experience for players. Playtesting promises to help identify opportunities to improve player experience and assist developers in achieving their design intent. However, a lack of research on the added value of playtesting means that many studios are still uncertain about its commercial viability and impact on product success. This gap in understanding is further complicated by the vague definition of "success" afforded by sales figures and review scores. In this paper, we assess reported feature quality of three commercial titles by analyzing playtesting reports and game reviews. By comparing themes and design issues expressed in game reviews to the results of pre-release playtesting for each game, we aim to highlight the value of playtesting and propose a set of guidelines for selecting playtest methods based on the needs of a given game evaluation. Through the real-world case studies presented, this paper contributes to the growing domain of games user research and highlights the value of playtesting in game development.

キーワード
Games user research
playtesting
game reviews
著者
Pejman Mirza-Babaei
Ontario Tech University, Oshawa, ON, Canada
Samantha Stahlke
Ontario Tech University, Oshawa, ON, Canada
Günter Wallner
Eindhoven University of Technology, Eindhoven, Netherlands
Atiya Nova
Ontario Tech University, Oshawa, ON, Canada
DOI

10.1145/3313831.3376831

論文URL

https://doi.org/10.1145/3313831.3376831

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: All the feels: emotion in VR & games

Paper session
313B O'AHU
5 件の発表
2020-04-29 23:00:00
2020-04-30 00:15:00
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