StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth

要旨

Makerspaces can support educational experiences in prototyping for children. Storytelling platforms enable high levels of creativity and expression, but have high barriers of entry. We introduce StoryMakAR, which combines making and storytelling. StoryMakAR is a new AR-IoT system for children that uses block programming, physical prototyping, and event-based storytelling to bring stories to life. We reduce the barriers to entry for youth (Age=14-18) by designing an accessible, plug-and-play system through merging both electro-mechanical devices and virtual characters to create stories. We describe our initial design process, the evolution and workflow of StoryMakAR, and results from multiple single-session workshops with 33 high school students. Our preliminary studies led us to understand what students want to make. We provide evidence of how students both engage and have difficulties with maker-based storytelling. We also discuss the potential for StoryMakAR to be used as a learning environment for classrooms and younger students.

キーワード
Maker Culture
Storytelling
Augmented Reality
Children
著者
Terrell Kendall Glenn
Purdue University, West Lafayette, IN, USA
Ananya Ipsita
Purdue University, West Lafayette, IN, USA
Caleb Carithers
Purdue University, West Lafayette, IN, USA
Kylie Peppler
University of California, Irvine, Irvine, CA, USA
Karthik Ramani
Purdue University, West Lafayette, IN, USA
DOI

10.1145/3313831.3376790

論文URL

https://doi.org/10.1145/3313831.3376790

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Children & storytelling

Paper session
313A O'AHU
5 件の発表
2020-04-28 18:00:00
2020-04-28 19:15:00
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