Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development

要旨

Game design is increasingly used in modern education to foster Computational Thinking (CT). Yet, it is unclear how and if the game genre of student-designed games impact CT and programming. We explore how game genre impacts CT development and programming routines in Scratch games designed by 8th-grade students using a metrics-based approach (i.e., Dr. Scratch). Our findings show that designing particular games (e.g., action, storytelling) impact CT and programming development. We observe, for instance, that CT skills develop and consolidate fast, after which students can focus on aspects more specific to game design. Based on the results, we suggest that researchers and educators in constructionist learning consider the impact of game genre when designing game-based curricula for the learning of programming and CT.

受賞
Best Paper
キーワード
Game-based learning, game design, computational thinking, video games, Scratch, Dr. Scratch, constructionist learning
著者
Giovanni Maria Troiano
Northeastern University, Boston, MA, USA
Qinyu Chen
Northeastern University, Boston, MA, USA
Angela Vargas Alba
Universidad Rey Juan Carlos, Fuenlabrada, Spain
Gregorio Robles
Universidad Rey Juan Carlos, Madrid, Spain
Michael Cassidy
TERC, Cambridge, MA, USA
Eli Tucker-Raymond
TERC, Cambridge, MA, USA
Gillian Puttick
TERC, Cambridge, MA, USA
Casper Harteveld
Northeastern University, Boston, MA, USA
DOI

10.1145/3313831.3376755

論文URL

https://doi.org/10.1145/3313831.3376755

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: CS & HCI education, literacies & disciplinary engagement

Paper session
313A O'AHU
5 件の発表
2020-04-29 18:00:00
2020-04-29 19:15:00
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