The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality

要旨

Socially aware persuasive games that use immersive technologies often appeal to empathy, prompting users to feel and understand the struggles of another. However, the often sought-after 'standing in another's shoes' experience, in which users virtually inhabit another in distress, may complicate other-oriented empathy. Following a Research through Design approach, we designed for other-oriented empathy – focusing on a partaker-perspective and diegetic reflection – which resulted in Permanent; a virtual reality game designed to foster empathy towards evacuees from the 2011 Fukushima Daiichi nuclear disaster. We deployed Permanent 'in the wild' and carried out a qualitative study with 78 participants in the Netherlands and Japan to capture user experiences. Content Analysis of the data showed a predominance of other-oriented empathy across countries, and in our Thematic Analysis, we identified the themes of 'Spatial, Other, and Self -Awareness', 'Personal Accounts', 'Ambivalence', and 'Transdiegetic Items', resulting in design insights for fostering other-oriented empathy through virtual reality.

キーワード
Virtual Reality
Empathy
Game
Interactive Narrative
著者
Martijn J.L. Kors
Eindhoven University of Technology & Amsterdam University of Applied Science, Eindhoven, Noord Brabant, Netherlands
Erik D. van der Spek
Eindhoven University of Technology, Eindhoven, Noord Brabant, Netherlands
Julia A. Bopp
University of Basel, Basel, Switzerland
Karel Millenaar
Amsterdam University of Applied Science, Amsterdam, Netherlands
Rutger L. van Teutem
Amsterdam University of Applied Sciences, Amsterdam, Netherlands
Gabriele Ferri
Amsterdam University of Applied Sciences, Amsterdam, Netherlands
Ben A.M. Schouten
Eindhoven University of Technology & Amsterdam University of Applied Sciences, Eindhoven & Amsterdam, Netherlands
DOI

10.1145/3313831.3376748

論文URL

https://doi.org/10.1145/3313831.3376748

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: All the feels: emotion in VR & games

Paper session
313B O'AHU
5 件の発表
2020-04-29 23:00:00
2020-04-30 00:15:00
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