Self-Determination Theory in HCI Games Research: Current Uses and Open Questions

要旨

Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.

受賞
Honorable Mention
キーワード
Games
Gamification
Motivation
Play
Player Experience
Self-Determination Theory
Theory
著者
April Tyack
Queensland University of Technology & Aalto University, Brisbane, QLD, Australia
Elisa D. Mekler
Aalto University, Espoo, Finland
DOI

10.1145/3313831.3376723

論文URL

https://doi.org/10.1145/3313831.3376723

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Designing & theorising play

Paper session
313B O'AHU
5 件の発表
2020-04-28 01:00:00
2020-04-28 02:15:00
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