Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor

要旨

Tracking finger movement for natural interaction using hand is commonly studied. For vision-based implementations of finger tracking in virtual reality (VR) application, finger movement is occluded by a handheld device which is necessary for auxiliary input, thus tracking finger movement using cameras is still challenging. Finger tracking controllers using capacitive proximity sensors on the surface are starting to appear. However, research on estimating articulated hand pose from curved capacitance sensing electrodes is still immature. Therefore, we built a prototype with 62 electrodes and recorded training datasets using an optical tracking system. We have introduced 2.5D representation to apply convolutional neural network methods on a capacitive image of the curved surface, and two types of network architectures based on recent achievements in the computer vision field were evaluated with our dataset. We also implemented real-time interactive applications using the prototype and demonstrated the possibility of intuitive interaction using fingers in VR applications.

キーワード
Hand pose estimation
finger tracking controller
capacitive image
human computer interactiton
virtual reality
著者
Kazuyuki Arimatsu
Sony Interactive Entertainment Inc., Tokyo, Japan
Hideki Mori
Sony Interactive Entertainment Inc., Minato-ku, Japan
DOI

10.1145/3313831.3376712

論文URL

https://doi.org/10.1145/3313831.3376712

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Wear is my input

Paper session
311 KAUA'I
5 件の発表
2020-04-28 20:00:00
2020-04-28 21:15:00
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