"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

要旨

We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".

キーワード
Interactive Spaces
Spatial Awareness
Interaction Design
Virtual Reality
Design tools
Sketching
Prototyping
Simulation
著者
Hans-Christian Jetter
University of Applied Sciences Upper Austria, Hagenberg, Austria
Roman Rädle
Aarhus University, Aarhus, Denmark
Tiare Feuchtner
Aarhus University, Aarhus, Denmark
Christoph Anthes
University of Applied Sciences Upper Austria, Hagenberg, Austria
Judith Friedl
University of Applied Sciences Upper Austria, Hagenberg, Austria
Clemens Nylandsted Klokmose
Aarhus University, Aarhus, Denmark
DOI

10.1145/3313831.3376652

論文URL

https://doi.org/10.1145/3313831.3376652

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: 3DUI spaces

Paper session
306AB
5 件の発表
2020-04-30 18:00:00
2020-04-30 19:15:00
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