Performance and Experience of Throwing in Virtual Reality

要旨

Throwing is a fundamental movement in many sports and games. Given this, accurate throwing in VR applications today is surprisingly difficult. In this paper we explore the nature of the difficulties of throwing in VR in more detail. We present the results of a user study comparing throwing in VR and in the physical world. In a short pre-study with 3 participants we determine an optimal number of throwing repetitions for the main study by exploring the learning curve and subjective fatigue of throwing in VR. In the main study, with 12 participants, we find that throwing precision and accuracy in VR are lower particularly in the distance and height dimensions. It also requires more effort and exhibits different kinematic patterns.

キーワード
Throwing
Virtual Reality
User Study
著者
Tim Zindulka
University of Bayreuth, Bayreuth, Germany
Myroslav Bachynskyi
Bayreuth University, Bayreuth, Germany
Jörg Müller
University of Bayreuth, Bayreuth, Germany
DOI

10.1145/3313831.3376639

論文URL

https://doi.org/10.1145/3313831.3376639

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: 3DUI spaces

Paper session
306AB
5 件の発表
2020-04-30 18:00:00
2020-04-30 19:15:00
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