VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality

要旨

Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We present VRSketchIn, a VR sketching application using a 6DoF-tracked pen and a 6DoF-tracked tablet as input devices, combining unconstrained 3D mid-air with constrained 2D surface-based sketching. To explore what possibilities arise from this combination of 2D (pen on tablet) and 3D input (6DoF pen), we present a set of design dimensions and define the design space for 2D and 3D sketching interaction metaphors in VR. We categorize prior art inside our design space and implemented a subset of metaphors for pen and tablet sketching in our prototype. To gain a deeper understanding which specific sketching operations users perform with 2D and which with 3D metaphors, we present findings of usability walkthroughs with six participants.

キーワード
sketching
pen and tablet
mid-air painting
virtual reality
interaction metaphors
design space
著者
Tobias Drey
Ulm University, Ulm, Germany
Jan Gugenheimer
Ulm University, Ulm, Germany
Julian Karlbauer
Ulm University, Ulm, Germany
Maximilian Milo
Ulm University, Ulm, Germany
Enrico Rukzio
Ulm University, Ulm, Germany
DOI

10.1145/3313831.3376628

論文URL

https://doi.org/10.1145/3313831.3376628

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: VR usability

Paper session
306AB
5 件の発表
2020-04-29 20:00:00
2020-04-29 21:15:00
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