Podoportation: Foot-Based Locomotion in Virtual Reality

要旨

Virtual Reality (VR) allows for infinitely large environments. However, the physical traversable space is always limited by real-world boundaries. This discrepancy between physical and virtual dimensions renders traditional locomotion methods used in real world unfeasible. To alleviate these limitations, research proposed various artificial locomotion concepts such as teleportation, treadmills, and redirected walking. However, these concepts occupy the user's hands, require complex hardware or large physical spaces. In this paper, we contribute nine VR locomotion concepts for foot-based locomotion, relying on the 3D position of the user's feet and the pressure applied to the sole as input modalities. We evaluate our concepts and compare them to state-of-the-art point & teleport technique in a controlled experiment with 20 participants. The results confirm the viability of our approaches for foot-based and engaging locomotion. Further, based on the findings, we contribute a wireless hardware prototype implementation.

キーワード
Virtual Reality
Locomotion
Foot-based input
著者
Julius von Willich
Technische Universität Darmstadt, Darmstadt, Germany
Martin Schmitz
Technische Universität Darmstadt, Darmstadt, Germany
Florian Müller
Technische Universität Darmstadt, Darmstadt, Germany
Daniel Schmitt
Technische Universität Darmstadt, Darmstadt, Germany
Max Mühlhäuser
Technische Universität Darmstadt, Darmstadt, Germany
DOI

10.1145/3313831.3376626

論文URL

https://doi.org/10.1145/3313831.3376626

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Moving in virtual games

Paper session
313B O'AHU
5 件の発表
2020-04-28 20:00:00
2020-04-28 21:15:00
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