Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions

要旨

Augmented Reality (AR) provides a unique opportunity to situate learning content in one's environment. In this work, we investigated how AR could be developed to provide an interactive context-based language learning experience. Specifically, we developed a novel handheld-AR app for learning case grammar by dynamically creating quizzes, based on real-life objects in the learner's surroundings. We compared this to the experience of learning with a non-contextual app that presented the same quizzes with static photographic images. Participants found AR suitable for use in their everyday lives and enjoyed the interactive experience of exploring grammatical relationships in their surroundings. Nonetheless, Bayesian tests provide substantial evidence that the interactive and context-embedded AR app did not improve case grammar skills, vocabulary retention, and usability over the experience with equivalent static images. Based on this, we propose how language learning apps could be designed to combine the benefits of contextual AR and traditional approaches.

受賞
Honorable Mention
キーワード
Augmented Reality
Language Learning
Grammar
Contextual Learning
Self-Directed Learning
著者
Fiona Draxler
Ludwig Maximilian University of Munich, München, Germany
Audrey Labrie
Polytechnique Montréal, Montreal, Canada
Albrecht Schmidt
Ludwig Maximilian University of Munich, Munich, Germany
Lewis L. Chuang
Ludwig Maximilian University of Munich, Munich, Germany
DOI

10.1145/3313831.3376537

論文URL

https://doi.org/10.1145/3313831.3376537

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Collaboration & learning in new realities

Paper session
306AB
5 件の発表
2020-04-29 23:00:00
2020-04-30 00:15:00
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