Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games

要旨

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between dyadic strangers, facilitated through their social interactions in an online gaming setting. We collected audio, video, in-game, and self-report data from 23 dyads, extracted 75 features, trained Random Forest and Support Vector Machine models, and evaluated their performance predicting binary (high/low) as well as continuous affiliation toward a partner. The models can predict both binary and continuous affiliation with up to 79.1% accuracy (F1) and 20.1% explained variance (R2) on unseen data, with features based on verbal communication demonstrating the highest potential. Our findings can inform the design of multiplayer games and game communities, and guide the development of systems for matchmaking and mitigating toxic behaviour in online games.

キーワード
affiliation
social interaction
evaluation
prediction
recognition
cooperative games
machine learning
bonding
著者
Julian Frommel
Ulm University & University of Saskatchewan, Ulm, Germany
Valentin Sagl
University of Saskatchewan, Saskatoon, SK, Canada
Ansgar E. Depping
University of Saskatchewan, Saskatoon, SK, Canada
Colby Johanson
University of Saskatchewan, Saskatoon, SK, Canada
Matthew K. Miller
University of Saskatchewan, Saskatoon, SK, Canada
Regan L. Mandryk
University of Saskatchewan, Saskatoon, SK, Canada
DOI

10.1145/3313831.3376446

論文URL

https://doi.org/10.1145/3313831.3376446

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Gamifying & play

Paper session
313B O'AHU
4 件の発表
2020-04-30 01:00:00
2020-04-30 02:15:00
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