Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play

要旨

Social closeness is important for health and well-being, but is difficult to maintain over a distance. Games can help connect people by strengthening existing relationships or creating new ones through shared playful experiences. We present the design and evaluation of 'In the Same Boat' (ITSB), a two-player infinite runner designed to foster social closeness in distributed dyads. ITSB leverages the synchronization of both players' input to steer a canoe down a river and avoid obstacles. We created two versions: embodied controls, which use players' physiological signals (breath rate, facial expressions), and standard keyboard controls. Results from a study with 35 dyads indicate that ITSB fostered affiliation, and while embodied controls were less intuitive, people enjoyed them more. Further, photos of the dyads were rated as happier and closer in the embodied condition, indicating the potential of embodied controls to foster social closeness in synchronized play over a distance.

キーワード
Emotion
body games
physiological data
social games
著者
Raquel Breejon Robinson
University of Saskatchewan, Saskatoon, SK, Canada
Elizabeth Reid
University of Saskatchewan, Saskatoon, SK, Canada
James Collin Fey
University of California, Santa Cruz, Santa Cruz, CA, USA
Ansgar E. Depping
University of Saskatchewan, Saskatoon, SK, Canada
Katherine Isbister
University of California, Santa Cruz, Santa Cruz, CA, USA
Regan L. Mandryk
University of Saskatchewan, Saskatoon, SK, Canada
DOI

10.1145/3313831.3376433

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems

セッション: Playing well with others

Paper session
Paper
313B O'AHU
2020-04-29 20:00:00
2020-04-29 21:15:00
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