The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense

要旨

The design of wearable, tangible and embedded interactive products requires a focus on bodily/kinesthetic aspects of the user experience, that is, how the product "feels" in use. Although best practice in user-centered design (such as iterative design, prototyping, user testing) also applies for this new type of product, the designer's skill set needs to be supplemented with design methods and practices that utilize bodily intelligence and empathy with the user. We present a framework for categorizing such body-centered design practices based on two dimensions: point-of-view (1st, 2nd, 3rd person) and tense (past, present, future). Inspired by Merleau-Ponty's phenomenology of the body, Shusterman's work on somaesthetics, and Buber's theories on intersubjectivity, the framework provides a language for talking about different ways designers and co-designers can utilize their body as a design resource. The intention is not to be prescriptive on method, but to provide guidance during planning, execution and analysis.

キーワード
Body-centered design
phenomenology
somaesthetics
user experience
designer training
design process
著者
Dag Svanæs
Norwegian University of Science and Technology & IT-University of Copenhagen, Trondheim, Norway
Louise Barkhuus
IT University of Copenhagen, Copenhagen, Denmark
DOI

10.1145/3313831.3376430

論文URL

https://doi.org/10.1145/3313831.3376430

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Designing with the body

Paper session
313C O'AHU
5 件の発表
2020-04-27 20:00:00
2020-04-27 21:15:00
日本語まとめ
読み込み中…